|Like this. Only without the rat, skull, or sign.|
That's what happened to my wife's character in the original Dark Sun game I ran. Her character, a defiler/thief named Innath, decided to slip into someone's barn on the outskirts of a desert village. While he was sleeping, the barn's owner discovered him, gathered some friends, and decided to mete out some Athasian justice.
The farmer and his buddies, all humans, woke Innath up in a most uncouth manner, searched him, and then escorted him to a place where no one would hear him scream. They gave Innath a shovel made from chitin and told him to dig. As he dug himself a hole, they pulled out the broy and drank themselves silly, but kept just enough of their sobriety to ensure he wasn't going to slip away.
When Innath's hole was as deep as they liked, they tied his hands and made him kneel in it. They filled the hole with dirt until Innath's head was the only thing at ground level. Helpless, Innath watched as they gathered around him and relieved their broy-filled bladders directly on top of his head. Then, laughing, they gathered up the shovel and went home.
The sun rises higher in the sky and the temperature begins to bake the urine-soaked earth around Innath's head. Suddenly, he hears what sounds like a strange, shrill bird call. He can't turn his head real far, but he catches a glimpse of a snake-like neck of a large bird pop over a rise and stare hungrily down at him. The bird shrieks again, and another one pops up. Then another. And another. They begin to stalk closer, revealing themselves to look like spiny ostriches. The birds (abrians) circle Innath's head.
Innath would've been dead if the other players--a fire priest and an escaped gladiator--hadn't been attracted by the birds screeching and decided to investigate. The gladiator charged in, with the fire priest close behind, and slaughtered the birds before they could pick out Innath's eyes.
That was one of the most memorable encounters I remember from that Dark Sun campaign. There were other epic moments--a battle with a bulette at an oasis, the gladiator's duel with an elf tribe's champion, or the climactic fight against a lich and his undead minions in a subterranean tomb below Tyr--but that's the one I remember most fondly.
Note: The art is from a game called Blood Dawn, which is related to a quirky sci-fi RPG called Battlelords of the 25th Century, originally produced by Optimus Design Systems (ODS). Looks like Battlelords is now being produced by the chaps over at SSDC. The artist is Michael Osadciw, as near as I can tell.