25 June 2009

Not Quite Numb

I'm not entirely sure what I'm feeling now. As the dog days of June pass me by, and the hot stickiness of July in Virginia approaches (accompanied by the alien buzz of the cicadas) I find myself feeling not quite numb. I don't know what the future holds, either for myself or for my family. It's like I'm waiting for something, but I'm not entirely sure what it is yet.

I'd been working on WAR's Land of the Dead Live Expansion non-stop from late last year until just about a month ago. As the only writer on the project, I had a lot of work to do (which was also iterated on in a near-continuous process of revision). These days, I'm the writer on another project which I am as of yet unable to talk about in any kind of detail. I enjoy the work immensely, and there's a lot of it that needs to be done.

I've considered throwing the towel in on freelancing, which is more or less the case at the moment (pending another project offer, of course, which I may consider; it really depends on the circumstances). This is mostly due to time constraints, but I also realize it's due to my limited supplies of energy (creative or otherwise). I throw my heart into my work in the office, and by the time I get home there's very little left for me to tap in to. It's hard enough deciding what to cook for dinner some nights.

Vacation approaches, though. We're shutting down for a week (next week, in fact), and though I have few specific plans I'm sure I'll be busy.

Maybe this is what it's like when everything is more or less okay. Maybe my problem is that I'm waiting for a proverbial hammer to fall. It's the pessimist in me, I suppose. Semi-sleep deprivation is probably to blame, as well. Nothing a nap won't cure, I'll wager.

Land of the Dead has been released, and WAR players can travel to Zandri now. It's an awesome expansion, doubly so because it's free to our subscribers. I'm very proud of the work I did for LotD; there's not a part that wasn't touched by me in some way, from the initial concepts of the zone to the quests to the related entries in the Tome of Knowledge. It's humbling to think that I was allowed to have such an influence on even the smallest of things.

I didn't work in a vacuum, though. Everyone on the Encounters team, from artists to developers and designers, worked their butts off to make LotD the best it can be. Hopefully the players who actually read the quests and dialogues will appreciate them, but when it comes down to it they'll be wowed by the art, the landscape, and the mechanics more than anything else.

I really need a nap, but I will survive. Somehow.