In June of 2007, I was working as a materials buyer for an orthodontic manufacturer in Southern California. I was also writing freelance for tabletop RPGs, and I'd had some success in that arena. I'd always talked about moving over to computer games, MMOs, but I didn't really think it would ever happen.
Then, one day, I saw a job posting for the upcoming Warhammer MMO. Given that I'd contributed to a couple of Warhammer Fantasy RPG books, I thought that maybe there was a chance they'd be interested in me. I knew a couple of people who worked at Mythic (or who soon would be), so I sent my resume along to them and asked them to put in a kind word for me.
To my surprise, I had a phone interview, followed up by an on-site interview. After the interview, they made me an offer.
I saw this as my ticket out of my relatively low-paying white collar job and into the exciting world of computer game design. I snapped it up, put in my two weeks' notice, and then went about the process of moving my wife, my 2 year-old son, and 4 month-old daughter across the country.
In my time with Mythic, I saw Warhammer Online evolve into a game I was proud to be a part of. I witnessed the game's launch, and then sat in suspense as the numbers were tallied. I did my work, wrote some good material, and kept on keeping on. I worked alongside gifted and creative people, made friends with many of them, and I looked at the future with a mixture of hope and anticipation.
On November 9th, I, along with a number of my co-workers, was let go. I saw the signs of my impending unemployment long before it was actually confirmed to me. I was worried, frightened. Here I am, with my family, thousands of miles from home, and about to become one of the nation's many unemployed workers.
When the hammer finally struck, I'd gotten my sorrow out of the way. I knew what I had to do; failing that, I'd try to get back to California. I joke, "I'll get back if I have to sell a kidney to do it." I'm not sure that the market for kidneys is particularly good here in the States, but even if it is, I'd prefer to keep my internal organs all to myself.
It's day two since my official termination. I've sent out resumes, had friends send my resume to folks at other companies, and browsed job sites looking for positions that I might fit. Is it too early to expect anything back? Probably. The silence is deafening, though. I've just got to be patient, positive, and proactive. The three P's. I've got a little bit of time to find something new -- 2 months, on the outside -- and while that seems like a long time now, I know it's going to fly by.
As far as my experience at Mythic, I'm not bitter. Sad, maybe. I don't necessarily regret the opportunity I had to get a leg up in an industry that I love, but I do regret that things didn't turn out as well as I'd hoped they would. I don't imagine that the game was perfect, but it's a tough market. It's either sink or swim.
Two years, four months, almost to the day. I was proud to be where I was, to work for Mythic and Electronic Arts, along with so many bright and shining folks. I never gave up on Mythic, either; I always looked towards a better day, when things would turn around. If it ever comes to pass now, I won't be there to see it from the inside. No, I'll be somewhere else, focusing my skill, dedication, and optimism on something else.
Showing posts with label EA Mythic. Show all posts
Showing posts with label EA Mythic. Show all posts
10 November 2009
09 September 2009
Gaming Lately
So, two of my work friends moved to Austin, Texas, last month to take up jobs with BioWare (working on The Old Republic; how I hate them). They also happened to be two of my players here at work. Getting new players isn't so much of a problem, but I feel I have a right to complain, anyway.
No, the trouble stems from the fact that it's hard to get the momentum going again after such an upset. Don't get me wrong, I'm not weeping bloody tears over Brian and Bull, but I did enjoy playing with them. They're good guys, and they're missed.
There are also other things that go into the gaming funk, one being the fact that I don't want to plan anything out too far ahead right now. Change, that mysterious pet to Fate, may be a-coming. I'd just as soon avoid any other disappointments until I'm more certain of the future.
Many of the same issues plague non-work gaming, but they are always eclipsed by familial responsibilities and exaustion (in that order). However, I did run Stephen through a quick (15 minute) scenario where he rescued a baby from a group of hungry goblins. There wasn't much in the way of role-playing, but he rolled the old d20 and taught the goblins a lesson or two about the price of kidnapping.
I've cut back hard on the freelancing (though I'm not sure I had much of a choice in the matter). If interesting opportunities arise in the future, we'll see if I feel I have time to squeeze them in. Not having a looming deadline as of late has been interesting, though I am the masochistic sort of person who trades in one stress for another. Gods help me. This last GenCon marked the first time I'd attended the show where I wasn't trying to drum up freelance work. It was somewhat liberating.
Back to gaming, I did manage to get a game in at GenCon. GM Chris from d20 Radio did a test run of the SW Saga edition adventure Murder on the Executor, and I got to play (along with Sterling Hershey and a bunch of other swell guys).
All for now. Back to the grind.
No, the trouble stems from the fact that it's hard to get the momentum going again after such an upset. Don't get me wrong, I'm not weeping bloody tears over Brian and Bull, but I did enjoy playing with them. They're good guys, and they're missed.
There are also other things that go into the gaming funk, one being the fact that I don't want to plan anything out too far ahead right now. Change, that mysterious pet to Fate, may be a-coming. I'd just as soon avoid any other disappointments until I'm more certain of the future.
Many of the same issues plague non-work gaming, but they are always eclipsed by familial responsibilities and exaustion (in that order). However, I did run Stephen through a quick (15 minute) scenario where he rescued a baby from a group of hungry goblins. There wasn't much in the way of role-playing, but he rolled the old d20 and taught the goblins a lesson or two about the price of kidnapping.
I've cut back hard on the freelancing (though I'm not sure I had much of a choice in the matter). If interesting opportunities arise in the future, we'll see if I feel I have time to squeeze them in. Not having a looming deadline as of late has been interesting, though I am the masochistic sort of person who trades in one stress for another. Gods help me. This last GenCon marked the first time I'd attended the show where I wasn't trying to drum up freelance work. It was somewhat liberating.
Back to gaming, I did manage to get a game in at GenCon. GM Chris from d20 Radio did a test run of the SW Saga edition adventure Murder on the Executor, and I got to play (along with Sterling Hershey and a bunch of other swell guys).
All for now. Back to the grind.
22 June 2008
Still Alive
I'm still breathing, though some days I feel like I'm on life support. It's hard to keep up with work (which is demanding in a lot of ways), my freelance projects (which are just as demanding as I've come to expect), and my family obligations (which make the day job and the freelance writing look like child's play by comparison).
So, yeah. I'm here, I'm just busy busy busy. There are never enough hours in the day.
In the news:
D&D 4E is in the house. I haven't had a chance to play it, and I don't know when I will. I've got the core books and I've breezed through them. Overall, I'm not sure how I feel about it. I'm sure the game plays well, but I'm not sure that it's got the sorts of character options I've come to expect.
To me, RPGs are about character options. In a class-based system, especially, character options are king. They are what differentiate Fighter A from Fighter B. This is why I enjoyed kits in AD&D 2nd Edition, and what made feats (and to some extent, Prestige Classes) so valuable in D&D 3.X.
On the surface, D&D 4th Edition looks to me like characters are even more codified. Multiclassing is out, for the most part. Abilities are chosen from a very limited pool (though I'm sure that, with enough time and enough expansions, this will change). This means that one character will be very much like the next of his class. And, of course, there's the 4E/MMO parallel that everyone seems to be drawing. I can see why, and I'm sure it's entirely intentional. As it is, I'm on the fence.
Will I run D&D 4E? Maybe. I need to try it out at least once to make a final determination. As it is, I still like 3.X quite a bit.
My first D&D 4E article will be up on D&D Insider pretty soon. Look for Hazards of Dark Sun to appear very soon in Dragon Magazine.
In other news, I'm probably going to miss GenCon this year. However, I will be at Origins (for the first time) this coming weekend. I'm going with EA Mythic, and we'll be showing our game off. Drop on by and say hello!
So, yeah. I'm here, I'm just busy busy busy. There are never enough hours in the day.
In the news:
D&D 4E is in the house. I haven't had a chance to play it, and I don't know when I will. I've got the core books and I've breezed through them. Overall, I'm not sure how I feel about it. I'm sure the game plays well, but I'm not sure that it's got the sorts of character options I've come to expect.
To me, RPGs are about character options. In a class-based system, especially, character options are king. They are what differentiate Fighter A from Fighter B. This is why I enjoyed kits in AD&D 2nd Edition, and what made feats (and to some extent, Prestige Classes) so valuable in D&D 3.X.
On the surface, D&D 4th Edition looks to me like characters are even more codified. Multiclassing is out, for the most part. Abilities are chosen from a very limited pool (though I'm sure that, with enough time and enough expansions, this will change). This means that one character will be very much like the next of his class. And, of course, there's the 4E/MMO parallel that everyone seems to be drawing. I can see why, and I'm sure it's entirely intentional. As it is, I'm on the fence.
Will I run D&D 4E? Maybe. I need to try it out at least once to make a final determination. As it is, I still like 3.X quite a bit.
My first D&D 4E article will be up on D&D Insider pretty soon. Look for Hazards of Dark Sun to appear very soon in Dragon Magazine.
In other news, I'm probably going to miss GenCon this year. However, I will be at Origins (for the first time) this coming weekend. I'm going with EA Mythic, and we'll be showing our game off. Drop on by and say hello!
28 November 2007
The Son of Gaming at Mythic
The Mythic D&D game abruptly stopped a while ago. The reason was pretty simple, but I won't get into it. After several weeks of inactivity, I started the game back up again. That was the week before last, on 11/15.
In the time since, I've received Dark Heresy from Black Industries. Despite the fact that the game doesn't release until February of next year, it looks like contributor copies have already been sent out. Being as I'm surrounded by several dozen WH40k fans at work, many of whom are eagerly awaiting Dark Heresy, I was obliged to take it to work and lord it over them.
That was my first mistake, because now they want to play it. Nevermind the D&D game! Dark Heresy is the new hotness. They want to root out heretics and fight evil in the name of the Emperor. Given that the book is so damn fine, I can't say as I blame them one bit.
Truth be told, there's a small part of me who'd prefer running Dark Heresy to D&D. Just don't tell them I said that.
In the time since, I've received Dark Heresy from Black Industries. Despite the fact that the game doesn't release until February of next year, it looks like contributor copies have already been sent out. Being as I'm surrounded by several dozen WH40k fans at work, many of whom are eagerly awaiting Dark Heresy, I was obliged to take it to work and lord it over them.That was my first mistake, because now they want to play it. Nevermind the D&D game! Dark Heresy is the new hotness. They want to root out heretics and fight evil in the name of the Emperor. Given that the book is so damn fine, I can't say as I blame them one bit.
Truth be told, there's a small part of me who'd prefer running Dark Heresy to D&D. Just don't tell them I said that.
20 November 2007
Rock Band
Working for a video game studio is interesting, to say the least.
You see, we have a lounge here on my floor. In this lounge, nestled amongst Ikea furniture, is a large-screen plasma TV, an Xbox 360, and a Wii. Today, the game Rock Band came out. Currently, there is a mob of developers, artists, and implementation staff yelling and clapping as my fellow employees make crooning fools of themselves. Somewhere, dogs are weeping.
I guess it's all plenty fun, but I'm not drunk enough to sing in front of anyone outside of my inner circle (that would be: Amy, Maddie, and Stephen). Perhaps that's the fun of it, letting yourself go.
I've done some singing in my time. I was the lead in the high school musical, You're a Good Man, Charlie Brown. I can still remember some of the words to the kite song, but not much else. That was almost 20 years ago.
Twenty years. Twenty. Sweet Jesus, I feel old, now.
I don't think anyone plays TF2 around here anymore. I guess it's best that I didn't buy it, as I've got enough on my plate with the current project I'm working on for Wizards of the Coast. If I had new Half Life to play, I'd be worse than useless. I play too much WoW as it is.
Speaking of WoW, here's a link to some amusing adverts that Blizzard worked up, with Mr. T and William Shatner plugging World of Warcraft. It seems that things have finally come around, and more "normal" people are playing video games than ever before. It's not just for geeks, baby.
You see, we have a lounge here on my floor. In this lounge, nestled amongst Ikea furniture, is a large-screen plasma TV, an Xbox 360, and a Wii. Today, the game Rock Band came out. Currently, there is a mob of developers, artists, and implementation staff yelling and clapping as my fellow employees make crooning fools of themselves. Somewhere, dogs are weeping.
I guess it's all plenty fun, but I'm not drunk enough to sing in front of anyone outside of my inner circle (that would be: Amy, Maddie, and Stephen). Perhaps that's the fun of it, letting yourself go.
I've done some singing in my time. I was the lead in the high school musical, You're a Good Man, Charlie Brown. I can still remember some of the words to the kite song, but not much else. That was almost 20 years ago.
Twenty years. Twenty. Sweet Jesus, I feel old, now.
I don't think anyone plays TF2 around here anymore. I guess it's best that I didn't buy it, as I've got enough on my plate with the current project I'm working on for Wizards of the Coast. If I had new Half Life to play, I'd be worse than useless. I play too much WoW as it is.
Speaking of WoW, here's a link to some amusing adverts that Blizzard worked up, with Mr. T and William Shatner plugging World of Warcraft. It seems that things have finally come around, and more "normal" people are playing video games than ever before. It's not just for geeks, baby.
20 September 2007
Like Working At a LAN Party
Since the Orange Box went on pre-order, just about everyone at work with a mouse and an itchy trigger finger has downloaded the Team Fortress 2 beta. These people spend their lunches in a blissful haze of bullets, fire, and pained screaming, punctuated by maniacal laughter as the smackdowns are handed out like door prizes at a dog fight.
I have not yet succumbed to the siren call of the virtual warfare that surrounds me. It's not that I fear what might happen to my co-workers when I finally pwn them all; it's that I'm suffering from a certain degree of culture shock. I'm surrounded by geeks, day in and day out. It's like being at a convention, only there aren't any booth babes, and the bodily hygiene of the attendees is somewhat above par.
I'm interested to see how long it takes for the novelty of TF2 to wear off.
In gaming news, the second session of Mythic D&D went off without a hitch. They managed to slog their way through the tomb they'd taken shelter in, and now they head off to bigger and better things. More on that later.
I'm tired. I miss my son (he's in California ATM). I have work to do, but I'm obviously not doing it right now.
I have not yet succumbed to the siren call of the virtual warfare that surrounds me. It's not that I fear what might happen to my co-workers when I finally pwn them all; it's that I'm suffering from a certain degree of culture shock. I'm surrounded by geeks, day in and day out. It's like being at a convention, only there aren't any booth babes, and the bodily hygiene of the attendees is somewhat above par.
I'm interested to see how long it takes for the novelty of TF2 to wear off.
In gaming news, the second session of Mythic D&D went off without a hitch. They managed to slog their way through the tomb they'd taken shelter in, and now they head off to bigger and better things. More on that later.
I'm tired. I miss my son (he's in California ATM). I have work to do, but I'm obviously not doing it right now.
07 September 2007
Mythic D&D Afterthought
I can hear you wondering aloud, "What happened at the first Mythic D&D game?"
To begin with, five PCs were introduced to one another, and thrown together by a remarkably unlikely circumstance. Well, at least they didn't meet in a tavern!
Overall, the initial session was a success. Without a rogue, they ended up using a combination of acid and a fallen tree to break open some locked doors; otherwise, it would have been an evening of infinite tedium. They got to kill some stuff, too, and the half-orc barbarian triggered a trap which ended up being ineffectual, anyway.
Since then, it seems that two more players have signed on, one of them professing an interest in being a rogue. This makes two rogues in the group, but as the other was absent from the last session (and will likely be absent from the next two), it just goes to show: you can never have too many rogues.
As with the game I ran at my last workplace (which was, admittedly, a wretched hive of non-gamers), this one will employ only published (or pre-written) scenarios, suitably modified by myself to make them more interesting. I'm not normally a lazy DM, but running such adventures is advantageous due to the lack of time I have outside of work to hammer away at the campaign. Plus, it requires that I carry a smaller pile of books to the game.
So that's that. More musings later. For now, work beckons.
To begin with, five PCs were introduced to one another, and thrown together by a remarkably unlikely circumstance. Well, at least they didn't meet in a tavern!
Overall, the initial session was a success. Without a rogue, they ended up using a combination of acid and a fallen tree to break open some locked doors; otherwise, it would have been an evening of infinite tedium. They got to kill some stuff, too, and the half-orc barbarian triggered a trap which ended up being ineffectual, anyway.
Since then, it seems that two more players have signed on, one of them professing an interest in being a rogue. This makes two rogues in the group, but as the other was absent from the last session (and will likely be absent from the next two), it just goes to show: you can never have too many rogues.
As with the game I ran at my last workplace (which was, admittedly, a wretched hive of non-gamers), this one will employ only published (or pre-written) scenarios, suitably modified by myself to make them more interesting. I'm not normally a lazy DM, but running such adventures is advantageous due to the lack of time I have outside of work to hammer away at the campaign. Plus, it requires that I carry a smaller pile of books to the game.
So that's that. More musings later. For now, work beckons.
30 August 2007
Mythic D&D
Tonight is the first session of the D&D campaign I'm running at work. This represents the first actual gaming I've done since I left California, almost two months ago. I'm interested to see how the player dynamics fall into place, because there all very diverse in their gaming experience and background. I'll be happy to post profiles later on (no time this morning), as well as the results of the first game.
I don't anticipate any PC casualties, but you never know. The dice can be fickle...
I don't anticipate any PC casualties, but you never know. The dice can be fickle...
13 August 2007
August Means GenCon
I'm headed to Indianapolis later this week to indulge in Gen Con once more. How many consecutive years have I been going? Since we discovered that Amy was pregnant with Stephen, at least, which was August 2004. So four years in a row. What makes this year different is that I've got a 90 minute direct flight to Indy, as opposed to a seven hour flight (including connections) from San Diego.
Another difference is that I'm not going under the Green Ronin banner this year. I'll be there as myself, without an exhibitor's badge, and with no booth work to do and no games to run. That, in and of itself, should be mildly interesting.
I considered not going at all, but I had to discard that idea. Children of the Horned Rat is up for three ENnies, so I'd like to be there to see if it wins. The pessimist in me seems to think that there's a snowball's chance in hell that the book will get a silver ENnie, much less a gold.
What does it mean to me? Just getting nominated is kind of neat, but I'm not sure where that puts me. The ENnies are a strange animal; they're fan awards, yeah, and I've heard a lot of folks complain about them for one reason or another. My opinion hardly matters, though I've never had a bad ENnies experience. I suppose I'm largely neutral on the topic, as a whole, though I do feel that the Awards go a good ways towards bringing some of the smaller publishers into the limelight. Everyone deserves the limelight, after all.
If CotHR wins, I'll be more than happy to stand on stage next to Rob Schwalb and Chris Pramas (and whoever else is there to accept the award). I am one of the authors, after all. Not that I like being on stage, particularly (my wasted high school drama days are long gone), and I still feel like an unknown in the industry. Then again, we're all unknowns most of the time, except to each other.
No gaming yet, though the Mythic D&D game has characters more or less finished. We look to play the first game on the 30th. Should be a hoot!
The Saga Edition Star Wars game I'm planning will probably go into action after I return from Indy. There's still a lot of work I need to do on that game that I haven't had the time for.
Work at Mythic continues. I can't talk about specifics, so don't ask. Let's just say that it's rewarding, and I don't lay in bed every morning trying to think of a good excuse so that I don't have to go in. The kids make it tough to walk out the door; no matter how good the job, I'd still rather stay home with my babies than go out and earn money. I suppose that's the toughest part.
Another difference is that I'm not going under the Green Ronin banner this year. I'll be there as myself, without an exhibitor's badge, and with no booth work to do and no games to run. That, in and of itself, should be mildly interesting.
I considered not going at all, but I had to discard that idea. Children of the Horned Rat is up for three ENnies, so I'd like to be there to see if it wins. The pessimist in me seems to think that there's a snowball's chance in hell that the book will get a silver ENnie, much less a gold.
What does it mean to me? Just getting nominated is kind of neat, but I'm not sure where that puts me. The ENnies are a strange animal; they're fan awards, yeah, and I've heard a lot of folks complain about them for one reason or another. My opinion hardly matters, though I've never had a bad ENnies experience. I suppose I'm largely neutral on the topic, as a whole, though I do feel that the Awards go a good ways towards bringing some of the smaller publishers into the limelight. Everyone deserves the limelight, after all.
If CotHR wins, I'll be more than happy to stand on stage next to Rob Schwalb and Chris Pramas (and whoever else is there to accept the award). I am one of the authors, after all. Not that I like being on stage, particularly (my wasted high school drama days are long gone), and I still feel like an unknown in the industry. Then again, we're all unknowns most of the time, except to each other.
No gaming yet, though the Mythic D&D game has characters more or less finished. We look to play the first game on the 30th. Should be a hoot!
The Saga Edition Star Wars game I'm planning will probably go into action after I return from Indy. There's still a lot of work I need to do on that game that I haven't had the time for.
Work at Mythic continues. I can't talk about specifics, so don't ask. Let's just say that it's rewarding, and I don't lay in bed every morning trying to think of a good excuse so that I don't have to go in. The kids make it tough to walk out the door; no matter how good the job, I'd still rather stay home with my babies than go out and earn money. I suppose that's the toughest part.
03 August 2007
Coming Soon: Gaming, the Return!
It's official: I'm getting back into gaming. After over a month with nary a die to be rolled, I'm going to be starting two games: one at home (Star Wars) and one at work (Dungeons & Dragons). This won't be much different than what I was doing back in California, at least schedule-wise. I'll be using a module or two to structure the D&D game, but the SW game will be largely original.
I was initially worried that I'd have trouble finding players for the game at work. Yes, it's a computer game company, but that doesn't mean that people don't have lives outside of the office (though, in the case of some people, I guess it depends on how strictly you interpret the word "life"). Despite my initial concerns, I had six willing players after a day of asking around. Recruiting for D&D was never this easy at Ortho.
By the way, I know some of you Mythic folks are reading this. You're all wonderful people. You're not wacky or insane or anything I might've said in another blog entry. You're all completely psychologically stable, and I know that you're just trying to make me feel comfortable when you come down to my level (humor-wise). Thanks for making the FNG feel like he belongs!
I really should get moving, so I'll cut this post short.
I was initially worried that I'd have trouble finding players for the game at work. Yes, it's a computer game company, but that doesn't mean that people don't have lives outside of the office (though, in the case of some people, I guess it depends on how strictly you interpret the word "life"). Despite my initial concerns, I had six willing players after a day of asking around. Recruiting for D&D was never this easy at Ortho.
By the way, I know some of you Mythic folks are reading this. You're all wonderful people. You're not wacky or insane or anything I might've said in another blog entry. You're all completely psychologically stable, and I know that you're just trying to make me feel comfortable when you come down to my level (humor-wise). Thanks for making the FNG feel like he belongs!
I really should get moving, so I'll cut this post short.
10 July 2007
My First Day at Mythic
There's not much to say. It went well, I reckon. It's mostly about getting used to what I'll be doing, and meeting everyone I'll be working with. There are a lot of folks in that last category, by the way. I will have to practice my name/face recognition skills, methinks.
Fairfax is a nice enough town, but it's hot here. Not Needles hot, but hot (and humid) enough to make the sweat pop out on my brow within a few seconds of being exposed to it. We're in a nice location, centrally-located to a lot of convenient shopping. Traffic can be a pain, but being a Californian, it's not as much of a nuisance as I might otherwise think.
The movers are coming today to bring our stuff. Up until now, we've been residing in a nigh-empty apartment with little more than our laptops to keep us company. Stephen has been playing with the same handful of Hot Wheels since we got here, but his grandma sent him more in the mail and he was very pleased to get them. It's tough entertaining children without the modern conveniences you normally take for granted.
I'd have posted pictures by now, but we brough the wrong USB cable for our camera. Typical of Murphy's Law. I'll have some up once we find the proper cable in any one of the 300+ boxes that should be arriving today.
Fairfax is a nice enough town, but it's hot here. Not Needles hot, but hot (and humid) enough to make the sweat pop out on my brow within a few seconds of being exposed to it. We're in a nice location, centrally-located to a lot of convenient shopping. Traffic can be a pain, but being a Californian, it's not as much of a nuisance as I might otherwise think.
The movers are coming today to bring our stuff. Up until now, we've been residing in a nigh-empty apartment with little more than our laptops to keep us company. Stephen has been playing with the same handful of Hot Wheels since we got here, but his grandma sent him more in the mail and he was very pleased to get them. It's tough entertaining children without the modern conveniences you normally take for granted.
I'd have posted pictures by now, but we brough the wrong USB cable for our camera. Typical of Murphy's Law. I'll have some up once we find the proper cable in any one of the 300+ boxes that should be arriving today.
05 June 2007
The Big News
Okay, so I reckon I'll post this now, since it's more or less official.
EA Mythic (formerly Mythic Entertainment) has offered me a Content Developer position on their up-coming Warhammer MMO, Warhammer: Age of Reckoning. This means that my family and I will be relocating 2,690 miles, from San Diego, California to Fairfax, Virginia, within the next month.
To say I am happy about this is something of an understatement. I love being an RPG freelancer, but it doesn't pay all the bills. Working for EA Mythic, I'll be contributing to a product/IP that I believe in. Things will never be the same for me, or my family.
In order to follow this dream of mine, Amy and I will be leaving a lot of friends and loved ones in California. It's probably going to be the most painful part of the transition. We may end up coming back to California someday; heck, we plan on it. There's no telling when that will be, though.
So that's that. Wish us luck. We intend to be in our new place by the end of the month.
EA Mythic (formerly Mythic Entertainment) has offered me a Content Developer position on their up-coming Warhammer MMO, Warhammer: Age of Reckoning. This means that my family and I will be relocating 2,690 miles, from San Diego, California to Fairfax, Virginia, within the next month.
To say I am happy about this is something of an understatement. I love being an RPG freelancer, but it doesn't pay all the bills. Working for EA Mythic, I'll be contributing to a product/IP that I believe in. Things will never be the same for me, or my family.In order to follow this dream of mine, Amy and I will be leaving a lot of friends and loved ones in California. It's probably going to be the most painful part of the transition. We may end up coming back to California someday; heck, we plan on it. There's no telling when that will be, though.
So that's that. Wish us luck. We intend to be in our new place by the end of the month.
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