07 September 2007

Mythic D&D Afterthought

I can hear you wondering aloud, "What happened at the first Mythic D&D game?"

To begin with, five PCs were introduced to one another, and thrown together by a remarkably unlikely circumstance. Well, at least they didn't meet in a tavern!

Overall, the initial session was a success. Without a rogue, they ended up using a combination of acid and a fallen tree to break open some locked doors; otherwise, it would have been an evening of infinite tedium. They got to kill some stuff, too, and the half-orc barbarian triggered a trap which ended up being ineffectual, anyway.

Since then, it seems that two more players have signed on, one of them professing an interest in being a rogue. This makes two rogues in the group, but as the other was absent from the last session (and will likely be absent from the next two), it just goes to show: you can never have too many rogues.

As with the game I ran at my last workplace (which was, admittedly, a wretched hive of non-gamers), this one will employ only published (or pre-written) scenarios, suitably modified by myself to make them more interesting. I'm not normally a lazy DM, but running such adventures is advantageous due to the lack of time I have outside of work to hammer away at the campaign. Plus, it requires that I carry a smaller pile of books to the game.

So that's that. More musings later. For now, work beckons.

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