19 September 2008

Launch Day

Yesterday, we officially launched WAR. There was a gathering outside, complete with bubbly and beer. We toasted our success, picked up our Collector's Editions of our game, and went back to work.

Warhammer Online Collector's Edition

Work. Yeah, right.

The fact that WAR is an MMO means that our work has only just begun. Not counting any additional products that we might release in support of the game, there's always going to be a continued polish of systems, quests, code. Patches will come and go.

I'm on a new team. We've spent much of our time brainstorming and coming up with new ideas for top secret stuff. It's fun. The rest of the time, we've been playing our game.

I always sort of figured that WAR would be the last thing I'd want to play when I got home from work. Nothing could be further from the truth. I've been playing the game way too much. Amy loves it. My friends that have tried it have professed that they, too, enjoy it.

So there it is: my first launched computer game title. This is why I uprooted my wife and kids, left all our friends and family behind, and moved across the country. I've made plenty of other sacrifices (some of them by mistake) in the intervening 14 months.

The majority of my team is likely out today. I hear they were out late, drinking in celebration of our game's launch. They're probably laying comatose in bed, or gurgling in pools of grain alcohol-flavored vomit. Good for them. They deserve it.

Me? I'd probably be playing WAR right now, except that the servers are down for maintenance. Instead, I'll brew coffee and turn on a movie.

Nope, I ain't diggin' ditches.


brantclabaugh said...


Roland said...

Now there's a game idea... Ditch Digger.. like Dig Dug but instead of tunnels you dig ditches... probably for some grand irrigation based goal.