It's never easy to lose a player, much less two of them. My group is getting smaller by two members who are moving on to a job opportunity in another state. Tonight is the last game we'll be playing together (for the foreseeable future) before they begin their road trip next week. Their absence will be noted and felt going forward, and we'll all miss their participation and contributions. Both of them have been excellent additions to our game, not to mention friends of the highest caliber.
That said, the group--a 5th edition D&D party--will be losing its barbarian and bard, leaving behind a cleric, paladin, thief, and warlock to contend with all the threats and nasties they'll face in the future. I'm mulling over the idea of keeping the group at four players, or trying to recruit one more. I suppose I'll talk to everyone about it and see where they stand once the dust settles.
I've had plenty of groups explode in my time gaming, but I can definitely feel this one more acutely because we're all friends and we've known each other (and gamed together) for over two years now.
Anyway, that's about it. I've got a game to prep for, so I'd better stop with the whining.