We've had our first casualty in the workplace D&D game. No, she wasn't torn to pieces by goblins or gobbled up by a gibbering mouther. The game just isn't her thing.
Our sorceress, Raven, has left the group. I'm proud that she gave it a shot, and played through two sessions. After the last game, I could tell that she wasn't as excited as the rest of the group. I talked to her about it on Thursday morning, and told her that if it wasn't her bag, she didn't have to play. Under the circumstances, I think it was the best possible outcome.
I've been involved in games that were painful to play -- and I actually enjoy the hobby. There's nothing worse than sitting through a game session that provides you with no stimulation whatsoever; where you find yourself looking at your watch more than you look at the DM or your character sheet. If you apply such a situation to someone who isn't a gamer at all, I guess the pain is probably worse.
So, yeah. I told her she could skip out if she wanted to, and she seemed relieved about it. "It's the most boring thing I've ever done!" she exclaimed. Under normal circumstances, I might feel bad about such a comment. Truth be told, the other three players are enjoying themselves, which leads me to believe that the game as a whole is merely not to Raven's tastes.
Onward and upward, I started discussing the game with another co-worker of mine, Toni, who had previously expressed interest in playing, but who has been too busy to participate up until recently. She's decided that she'll give the game a shot, and she wants to play a druid. Raven even gave her Player's Kit to us, so I bestowed it upon Toni so that she could read up on characters, druids, etc. I guess we'll generate her character sometime next week.
Speaking of the D&D Player's Kit, I can't say enough good things about it. If you pick it up on Amazon.com, you can get it for a song. It comes with a lot of things that an experienced player doesn't really need (booklets that detail the basic rules and methods for creating characters), but it also includes a set of nifty dice and a softbound edition of the Player's Handbook. The softbound PH is well worth the price, right out of the gate.