We've had our first casualty in the workplace D&D game. No, she wasn't torn to pieces by goblins or gobbled up by a gibbering mouther. The game just isn't her thing.
Our sorceress, Raven, has left the group. I'm proud that she gave it a shot, and played through two sessions. After the last game, I could tell that she wasn't as excited as the rest of the group. I talked to her about it on Thursday morning, and told her that if it wasn't her bag, she didn't have to play. Under the circumstances, I think it was the best possible outcome.
I've been involved in games that were painful to play -- and I actually enjoy the hobby. There's nothing worse than sitting through a game session that provides you with no stimulation whatsoever; where you find yourself looking at your watch more than you look at the DM or your character sheet. If you apply such a situation to someone who isn't a gamer at all, I guess the pain is probably worse.
So, yeah. I told her she could skip out if she wanted to, and she seemed relieved about it. "It's the most boring thing I've ever done!" she exclaimed. Under normal circumstances, I might feel bad about such a comment. Truth be told, the other three players are enjoying themselves, which leads me to believe that the game as a whole is merely not to Raven's tastes.
Onward and upward, I started discussing the game with another co-worker of mine, Toni, who had previously expressed interest in playing, but who has been too busy to participate up until recently. She's decided that she'll give the game a shot, and she wants to play a druid. Raven even gave her Player's Kit to us, so I bestowed it upon Toni so that she could read up on characters, druids, etc. I guess we'll generate her character sometime next week.
Speaking of the D&D Player's Kit, I can't say enough good things about it. If you pick it up on Amazon.com, you can get it for a song. It comes with a lot of things that an experienced player doesn't really need (booklets that detail the basic rules and methods for creating characters), but it also includes a set of nifty dice and a softbound edition of the Player's Handbook. The softbound PH is well worth the price, right out of the gate.
2 comments:
So, how does one leave your group? I understand that beginners should not be allowed to freak out and attack each other, risking taking out the wrong person. Still, a fight against a brick wall can be entertaining, or a spell gone horribly wrong (the basic healing spell is uncomfortably close to the spell to turn one into a mouse, given the wrong accent, etc.) Did she just disappear? You didn't say...
We haven't figured that out yet. Given that the current adventure has come to an end, we'll probably have her split off from the party once they get back to some kind of civlization.
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