I don't want to make excuses, though. That's not what I'm about. I probably could've had the stuff in on time, but then again, I don't think I could've vouched for the quality. Then again, I can rarely vouch for my own quality when I'm not embroiled in extraordinary circumstances.
Just ignore me. My brain is burned.
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As it is, I got halfway through my first post and decided not to go forward with the journal. The project was very much a secret at the time, and I didn't want anything to slip out into the bit stream that would've been better left in my head or on my hard drive. At the time, I'd just discovered blogging (for myself), and I was exploring the potential of the medium.
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When I was offered a piece of CotHR, it was probably the last thing I'd expected. My prior work for Green Ronin had been on the Thieves' World Player's Manual (as well as a few thousand words on Shadowspawn's Guide to Sanctuary). I was excited and nervous about it all at the same time.
The first thing I did was pick up everything that had been released up to that time for WFRP 2nd Edition. Research was the word of the day in the beginning. I have a copy of the original WFRP game (who doesn't?), but I needed to update myself on the mechanics of the system as well as the changes that had been made to the setting. I was profoundly impressed with WFRP, which made me even more eager to work on CotHR.
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Rob Schwalb, the final part of our triumverate, managed to secure a few copies of Loathsome Ratmen for us. When mine finally arrived, I devoured it in a single sitting. It's a really great book, well worth the money (even though I got mine for free). Compared to the other books I'd picked up (Skavenslayer by William King being the first, and the Skaven Army Book for Fantasy Battles), Loathsome Ratmen was meaty, juicy, and did a wonderful job establishing a lot of mood for the project.
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I can't really get into the content of CotHR. I'm not entirely sure how much of what I wrote will make the final cut, so it'd be silly for me to make any assumptions on that count. Especially considering that the book won't see release until summer 2006. It feels like it's such a long time from now, too. I know that it will pass in a flash, and I'll be sitting down to ice cream cake on my 33rd birthday only to wonder where in the heck the time went.
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Working on WFRP has been a lot of fun up to now. I hope it continues. I've had two projects for the line so far, and I'm hoping there will be a third (and a fourth and a fifth). It's an awesome game (and I even ran my group -- the guys you met last post -- though Through the Drakwald, the adventure in the WFRP 2nd Edition core rulebook). If I don't break down and run a Thieves' World or Midnight game, I think I'll probably end up running an original Warhammer game. That is, one that isn't based on a published scenario.
So that's it, for now. I think I got a lot of my chest, without actually saying much. Don't you think?
Oh, and what was that I was saying about being bored..? Well, I'm glad you asked. You see, I've got nothing to write, so I'm liable to be kicking around acting bored and being a nuisance to my wife (bless her heart for tolerating my neurotic self). Then again, it's not a bad thing: I have time to work on my Gen Con TW scenario. Plus, my slate will be clean for Gen Con SoCal in less than two weeks.
Well, Hastur (the Unspeakable Cat) just spilled a full glass of iced tea all over me. And he doesn't even care. I must get dried off.
Why do we have pets, again?
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