28 November 2007

The Son of Gaming at Mythic

The Mythic D&D game abruptly stopped a while ago. The reason was pretty simple, but I won't get into it. After several weeks of inactivity, I started the game back up again. That was the week before last, on 11/15.

In the time since, I've received Dark Heresy from Black Industries. Despite the fact that the game doesn't release until February of next year, it looks like contributor copies have already been sent out. Being as I'm surrounded by several dozen WH40k fans at work, many of whom are eagerly awaiting Dark Heresy, I was obliged to take it to work and lord it over them.

That was my first mistake, because now they want to play it. Nevermind the D&D game! Dark Heresy is the new hotness. They want to root out heretics and fight evil in the name of the Emperor. Given that the book is so damn fine, I can't say as I blame them one bit.

Truth be told, there's a small part of me who'd prefer running Dark Heresy to D&D. Just don't tell them I said that.

26 November 2007

Starships of the Galaxy Preview

Wizards has posted a preview of the Ghtroc 720 freighter, one of the ships included in the forthcoming Starships of the Galaxy.

The write-up includes the entire Ghtroc 720 entry, including a map of the ship (drawn by Chris West!). The map is the real treat for me. After all, I drew the one it was based on using pencils and graph paper!

You can find the preview here!

24 November 2007

Coffee Shop: Found

And so, almost five months after coming to Virginia, I've found a suitable coffee shop. I'm not sure how long it's been there, this coffee shop, but it's got a decent atmosphere, it's spacious, and -- best of all -- the wifi is blessedly free.

It's called Java Dave's, and it's part of a franchise (details here). The prices are pretty standard coffee shop prices, which is fine with me. The quality of the drink I ordered (a standard, ordinary, run of the mill latte) was about what I'd expect it to be anywhere else (including Starbuck's).

Best of all is its location: it's about two or three doors down from the local game shop, Game Parlor, in Chantilly. This makes it about a five minute drive away from my apartment, which is great.

Back home, I used to go to It's A Grind, which was a great shop. The people were awesome, and they never cared when I came in and sat for several hours at a stretch. Not sure if I've ever mentioned it, but they went out of business a couple weeks before I moved to VA.

In other news ... Thanks to Neil (Spicer), I'm dickering around with the idea of going to a couple of conventions in South Carolina next year. More on that when I've made up my mind.

I also hear that the Grimm RPG has been released. I didn't know that. I guess I'll be getting my copies eventually, which is always exciting!

20 November 2007

Rock Band

Working for a video game studio is interesting, to say the least.

You see, we have a lounge here on my floor. In this lounge, nestled amongst Ikea furniture, is a large-screen plasma TV, an Xbox 360, and a Wii. Today, the game Rock Band came out. Currently, there is a mob of developers, artists, and implementation staff yelling and clapping as my fellow employees make crooning fools of themselves. Somewhere, dogs are weeping.

I guess it's all plenty fun, but I'm not drunk enough to sing in front of anyone outside of my inner circle (that would be: Amy, Maddie, and Stephen). Perhaps that's the fun of it, letting yourself go.

I've done some singing in my time. I was the lead in the high school musical, You're a Good Man, Charlie Brown. I can still remember some of the words to the kite song, but not much else. That was almost 20 years ago.

Twenty years. Twenty. Sweet Jesus, I feel old, now.

I don't think anyone plays TF2 around here anymore. I guess it's best that I didn't buy it, as I've got enough on my plate with the current project I'm working on for Wizards of the Coast. If I had new Half Life to play, I'd be worse than useless. I play too much WoW as it is.

Speaking of WoW, here's a link to some amusing adverts that Blizzard worked up, with Mr. T and William Shatner plugging World of Warcraft. It seems that things have finally come around, and more "normal" people are playing video games than ever before. It's not just for geeks, baby.

09 November 2007

Starships of the Galaxy News

I have been a bad boy. Not a single post during the month of October. Let's just say it wasn't a particularly exciting month (which isn't to say that it was a bad month, I just wasn't compelled to post about anything).

Anyway...

Wizards of the Coast has posted a page for the forthcoming Starships of the Galaxy, and you can check it out here. I'm quite excited about it, because working with Owen and Rodney was (and continues to be) a thrill. I really think that Starships will please the SW gamers out there.

Back to your regularly scheduled surfing. I'm going back to work!

20 September 2007

Like Working At a LAN Party

Since the Orange Box went on pre-order, just about everyone at work with a mouse and an itchy trigger finger has downloaded the Team Fortress 2 beta. These people spend their lunches in a blissful haze of bullets, fire, and pained screaming, punctuated by maniacal laughter as the smackdowns are handed out like door prizes at a dog fight.

I have not yet succumbed to the siren call of the virtual warfare that surrounds me. It's not that I fear what might happen to my co-workers when I finally pwn them all; it's that I'm suffering from a certain degree of culture shock. I'm surrounded by geeks, day in and day out. It's like being at a convention, only there aren't any booth babes, and the bodily hygiene of the attendees is somewhat above par.

I'm interested to see how long it takes for the novelty of TF2 to wear off.

In gaming news, the second session of Mythic D&D went off without a hitch. They managed to slog their way through the tomb they'd taken shelter in, and now they head off to bigger and better things. More on that later.

I'm tired. I miss my son (he's in California ATM). I have work to do, but I'm obviously not doing it right now.

07 September 2007

Mythic D&D Afterthought

I can hear you wondering aloud, "What happened at the first Mythic D&D game?"

To begin with, five PCs were introduced to one another, and thrown together by a remarkably unlikely circumstance. Well, at least they didn't meet in a tavern!

Overall, the initial session was a success. Without a rogue, they ended up using a combination of acid and a fallen tree to break open some locked doors; otherwise, it would have been an evening of infinite tedium. They got to kill some stuff, too, and the half-orc barbarian triggered a trap which ended up being ineffectual, anyway.

Since then, it seems that two more players have signed on, one of them professing an interest in being a rogue. This makes two rogues in the group, but as the other was absent from the last session (and will likely be absent from the next two), it just goes to show: you can never have too many rogues.

As with the game I ran at my last workplace (which was, admittedly, a wretched hive of non-gamers), this one will employ only published (or pre-written) scenarios, suitably modified by myself to make them more interesting. I'm not normally a lazy DM, but running such adventures is advantageous due to the lack of time I have outside of work to hammer away at the campaign. Plus, it requires that I carry a smaller pile of books to the game.

So that's that. More musings later. For now, work beckons.

30 August 2007

Mythic D&D

Tonight is the first session of the D&D campaign I'm running at work. This represents the first actual gaming I've done since I left California, almost two months ago. I'm interested to see how the player dynamics fall into place, because there all very diverse in their gaming experience and background. I'll be happy to post profiles later on (no time this morning), as well as the results of the first game.

I don't anticipate any PC casualties, but you never know. The dice can be fickle...

21 August 2007

Meetings and Milestones

For the past three years, I've been one of a privileged number of folks that gets to see what the future holds for RPGs, well ahead of time. Last Friday afternoon, I was sitting in a room filled with other freelance writers, many of their names well-known to you, listening to secrets that I am not at liberty to discuss.

At some point during this seminar (if you can call it that), it occurred to me quite succinctly where I was, who I was with, and what we were talking about. I reflected on how I'd gotten there, as compared to where I'd been four years previous. I'd gone from approaching these people on convention floors with stars in my eyes, to mingling with them like I bloody well belonged.

On Saturday, there was a smaller meeting. It was no less important. Many other things were talked about. Looking at the assembled crew, it was obvious that I was standing on the shoulders of industry giants.

I think that it's important that I occasionally dwell on these things. I need to keep my own role in this funny little business in some kind of perspective. It's not unlike the Great Oz's schtick: there is a man behind the curtain. The vast majority of the Emerald City's residents don't know that he is there. A smaller percentage do as they are told, and they ignore him. The few that remain are either in league with him, or they resist his machinations.

Who am I, exactly? How do I fit in? I'm still not sure, sometimes. I went to Gen Con this year, unsure if I really wanted to keep plugging away or not. I was without current business cards, and I promised myself that I wouldn't try to pimp myself out to publishers. Damn the ENnies, and damn the multitude of good opportunities that came my way, because there's no getting out alive between now and August of 2008.

This is what getting up to feed the baby at 5am gets me. I'm going back to bed for an hour or so, then I'll get up and go to work. Will I sleep? Probably. Probably not.

20 August 2007

Back From Gen Con

Gen Con was fun. Most of my time was spent doing the things I needed to do: discussing work, attending the ENnie Awards, and seeing people that I typically only see once a year.

Speaking of the ENnie Awards: Children of the Horned Rat won two Silver ENnies! One for Best Writing, and another for Product of the Year! How do you like them apples?

The Silver ENnie Awards for Best Writing & Product of the Year

I'm humble enough to admit that I wasn't the only one who worked on Horned Rat. Steve Darlington and Robert J. Schwalb were both instrumental in making that product so damn good.

Prior to last weekend, the closest I'd been to having my name on an ENnie Award-winning product was last year, when Template Troves III garnered an honorable mention for Best Adversary/Monster Product. I was proud then, especially considering that TT3 was the first product I'd written and designed by myself (and which was thereafter developed and published by the good folks at Silverthorne Games).

Saturday, I went to lunch with several good folks: Stan!, Sue Cook (Monte's better half), Owen KC Stephens, Miranda & Sean Horner, Keri Reynolds, and JD Wiker (not pictured).

(L to R) Stan!, Sue Cook, & Owen KC Stephens

I had to rib Sue a little bit, since Monte Cook's Ptolus took the Gold ENnie for Product of the Year from Children of the Horned Rat. I'm even more humbled by the fact that CotHR was placed second to a product as awesome (and awe-inspiring) as Ptolus.

(L to R) Miranda & Sean Horner, & Keri Reynolds

This Gen Con was also a time for another first: I finally got to meet TS Luikart, one of the folks who worked painstakingly on Dark Heresy for nigh on two years. He and I have been in contact with one another since before I made my little contributions to Dark Heresy, as he was the driving force behind the Terror in Talabheim adventure for WFRP.

TS Luikart, Inquisitor Extraordinaire. Confess!!

I didn't get to spend nearly enough time with my friends. There never seem to be enough hours where our schedules coincide with one another's. I also had my eyes peeled for other good friends, like Dave Herber (cyberpunk god), Tom Lommel (of NASCRAG fame), or Aida (from Gnymphs.net, the kilt girl from a couple years ago), but I didn't run into any of them. Perhaps next year.

There were a lot of good costumes this year. I tend to pay more attention to costumes under two distinct circumstances: either they're related to Star Wars in some way, in which case they stand out on my radar, or they're skimpy. I don't often snap shots of the skimpy ones, since it's a good way to get beaten up by Amy, so I try to focus on the Star Wars costumes.

Queen Amidala

This Amidala costume was very well done. I don't generally ask for permission to take pictures of costumed folks, but I made an exception in her case. I also saw no fewer than two Imperial Stormtroopers who were undoubtedly female ("Aren't you a little cute for a stormtrooper?"). I could only tell because they had their helmets off; with the helmets on, they looked like any other TK designation.

I'd like to shout out to my other friends: the crew at Green Ronin, including Nicole Lindroos, Chris "Famous" Pramas, Steve Kenson, Chris McGlothlin, Hal Mangold, and Rob Schwalb; the folks at Wizards of the Coast, including Rodney Thompson and Chris Perkins, amongst so many others; Hyrum "Tallfolk" Savage at Upper Deck; as well as anyone else I've forgotten.

A few faces were conspicuously absent this year: Marc Schmalz of Green Ronin and The Game Mechanics; Sean K. Reynolds; and Rob Vaughn. You guys were missed. Try and make it out next year, dammit.

I brought back a lot of books this year. I actually paid for them, thanks! As much as getting free stuff is nice and easy on the pocket book, I find that it is important to support my friends in the industry.

Well, there is a litterbox that needs scooping somewhere in this apartment. I suppose I better get to it before some disgustingly bad cat has another "accident."

13 August 2007

August Means GenCon

I'm headed to Indianapolis later this week to indulge in Gen Con once more. How many consecutive years have I been going? Since we discovered that Amy was pregnant with Stephen, at least, which was August 2004. So four years in a row. What makes this year different is that I've got a 90 minute direct flight to Indy, as opposed to a seven hour flight (including connections) from San Diego.

Another difference is that I'm not going under the Green Ronin banner this year. I'll be there as myself, without an exhibitor's badge, and with no booth work to do and no games to run. That, in and of itself, should be mildly interesting.

I considered not going at all, but I had to discard that idea. Children of the Horned Rat is up for three ENnies, so I'd like to be there to see if it wins. The pessimist in me seems to think that there's a snowball's chance in hell that the book will get a silver ENnie, much less a gold.

What does it mean to me? Just getting nominated is kind of neat, but I'm not sure where that puts me. The ENnies are a strange animal; they're fan awards, yeah, and I've heard a lot of folks complain about them for one reason or another. My opinion hardly matters, though I've never had a bad ENnies experience. I suppose I'm largely neutral on the topic, as a whole, though I do feel that the Awards go a good ways towards bringing some of the smaller publishers into the limelight. Everyone deserves the limelight, after all.

If CotHR wins, I'll be more than happy to stand on stage next to Rob Schwalb and Chris Pramas (and whoever else is there to accept the award). I am one of the authors, after all. Not that I like being on stage, particularly (my wasted high school drama days are long gone), and I still feel like an unknown in the industry. Then again, we're all unknowns most of the time, except to each other.

No gaming yet, though the Mythic D&D game has characters more or less finished. We look to play the first game on the 30th. Should be a hoot!

The Saga Edition Star Wars game I'm planning will probably go into action after I return from Indy. There's still a lot of work I need to do on that game that I haven't had the time for.

Work at Mythic continues. I can't talk about specifics, so don't ask. Let's just say that it's rewarding, and I don't lay in bed every morning trying to think of a good excuse so that I don't have to go in. The kids make it tough to walk out the door; no matter how good the job, I'd still rather stay home with my babies than go out and earn money. I suppose that's the toughest part.

03 August 2007

Coming Soon: Gaming, the Return!

It's official: I'm getting back into gaming. After over a month with nary a die to be rolled, I'm going to be starting two games: one at home (Star Wars) and one at work (Dungeons & Dragons). This won't be much different than what I was doing back in California, at least schedule-wise. I'll be using a module or two to structure the D&D game, but the SW game will be largely original.

I was initially worried that I'd have trouble finding players for the game at work. Yes, it's a computer game company, but that doesn't mean that people don't have lives outside of the office (though, in the case of some people, I guess it depends on how strictly you interpret the word "life"). Despite my initial concerns, I had six willing players after a day of asking around. Recruiting for D&D was never this easy at Ortho.

By the way, I know some of you Mythic folks are reading this. You're all wonderful people. You're not wacky or insane or anything I might've said in another blog entry. You're all completely psychologically stable, and I know that you're just trying to make me feel comfortable when you come down to my level (humor-wise). Thanks for making the FNG feel like he belongs!

I really should get moving, so I'll cut this post short.

19 July 2007

Hard Labor

We've been in our new place for going on two weeks, and we're still unpacking. It gets to a point where the piles of boxes become intimidating, and between work and two kids, the last thing you want to do is move heavy objects. Last night, I threw all that out the window and moved them, anyway.

The first stage involved getting the boxes organized. Boxes marked "books" or "games" (and believe you me, there are a LOT of those) went against one wall, anything else went against the other. My goal was to make enough space in our dining area to assemble the dinner table. You never know how important a stable horizontal plane is to your life until you don't have access to one.

In the end, it was Mission Accomplished. The table is together, the boxes are (somewhat) more organized. We moved some furniture around and breathed a little more life into our new place. All I want is to feel at home, and it's hard to feel that way when everything that comforts me is sealed away behind strapping tape and cardboard.

As to work, it's going well. I'm starting to feel like a productive member of my team. What a wacky group of lunatics has been given unto me. I am truly blessed.

I miss gaming. I put an update on my Sideshow In Barovia blog to let anyone who cares know that the game is officially done due to my move. I was having a lot of fun with it, too. I may have to bring it back to life here at the new office.

14 July 2007

About That "Free" Wi-Fi

Sneaky..!

Well, I actually think it's pretty clever.

So, upon logging in the first time, you get an hour of access at Caribou Coffee. Now, after that hour expires, you need to get a new access code, which requires a minimum purchase of $1.50. So, in other words, you have to get off your butt and buy something so as not to loiter.

So, technically, it's not free wi-fi. I'm going to need to do the math here. How much does internet access at another coffee place cost? Say, $30 a month. Now, if I'm coming in here and paying $1.50/hour for internet twice a week for 5 hours a shot, that's $15/week.

Of course, coffee costs more than $1.50 per cup. It's not like you get an access code for every $1.50 you spend, either. Something tells me that this could get expensive. Technically, I don't need internet access when I write, but it's nice to have the option to research what I need to research (or bitch on my blog about this, that, or the other thing).

So...my next stop is Panera Bread, probably tomorrow. They offer free wi-fi (or so I'm told) in a progressive restaurant atmosphere. Grab a sandwich and some iced tea and tap at the keys. Caribou is nice, but I'm a poor white boy who has been spoiled by the generosity of my last coffee house.

Plus, this place is way too cold. Turn down the A/C!

Back In the Saddle...Again?

Oh, have I got work to do.

At lunch yesterday, out with the Content Development posse at Mythic, we dropped into a local coffee joint, Caribou Coffee. "Free Wi-Fi" the sign said. "See you tomorrow," I answered quietly.

And here I am, ready to put digital pen to digital paper.

Back home, in California, my off-site office was It's A Grind in Vista. It was the only place I'd managed to find with free wi-fi, and it rocked. Not only was the place comfy, but the people who ran it were awesome.

Unfortunately, It's A Grind went out of business about a week or two before we hit the road for Virginia. I still miss the place and the people that made it special.

I'm not sure what sort of strings are attached to the free internet access at Caribou, though the server mentioned I had an hour of time remaining after I logged in. I wonder, does this mean I have to re-log in every hour? Or is there a more nefarious motive? As in, the first hour is free...anything else will cost me my soul (or, at least, a functioning credit card). Should that be the case, I guess I'm back to square one. We'll have to see just how devious these people are.

So, now I work.

10 July 2007

Children of the Horned Rat Up for 3 ENnies

I was going to post this a few days back, but I've been busy.

Children of the Horned Rat, the WFRP guide to Skaven and their ilk, has been nominated for three ENnie Awards this year: Best Interior Art, Best Writing, and Product of the Year. How cool is that? To have a product that I contributed to be nominated for an ENnie, especially in the last two categories, is a real morale booster. I've got my fingers crossed!

Voting for the ENnies opens up soon, so go and cast your ballots.

My First Day at Mythic

There's not much to say. It went well, I reckon. It's mostly about getting used to what I'll be doing, and meeting everyone I'll be working with. There are a lot of folks in that last category, by the way. I will have to practice my name/face recognition skills, methinks.

Fairfax is a nice enough town, but it's hot here. Not Needles hot, but hot (and humid) enough to make the sweat pop out on my brow within a few seconds of being exposed to it. We're in a nice location, centrally-located to a lot of convenient shopping. Traffic can be a pain, but being a Californian, it's not as much of a nuisance as I might otherwise think.

The movers are coming today to bring our stuff. Up until now, we've been residing in a nigh-empty apartment with little more than our laptops to keep us company. Stephen has been playing with the same handful of Hot Wheels since we got here, but his grandma sent him more in the mail and he was very pleased to get them. It's tough entertaining children without the modern conveniences you normally take for granted.

I'd have posted pictures by now, but we brough the wrong USB cable for our camera. Typical of Murphy's Law. I'll have some up once we find the proper cable in any one of the 300+ boxes that should be arriving today.

11 June 2007

Life Moves Fast

The days are passing by. My perception of time is blurred by the speed of its passage. I'm not entirely sure how all the cards are going to fall into place in the proper order, but I have to maintain faith that they will.

The move is only two weeks away.

Meantime, my days are filled with my old job (only 4 more days to go here), my family, my freelance project(s). And World of Warcraft. Can't leave that out. When I've extra time, WoW is a welcome diversion from my worldly concerns.

So, I've a copy of the Star Wars Saga Edition RPG. Haven't played it yet; I likely won't until after we've made it to Virginia and I'm settled in. It's on the top of my list of games to run once I'm entrenched in the geeky heights of my new position.

I'm also hankering to dust off my old World of Darkness titles. I blame Mr. Wiker and an all-too-short Ars Magica game he ran for Keri, Sean, and I on Saturday night.

There's also the question of the current game group, those whom Jeff B would call "the Master Class" group. We were well into the second portion of Expedition to Castle Ravenloft when all this insanity started. Odds are that I will not be able to bring the game to a suitable conclusion in the limited time I have remaining. It will have to drift, at least until such time I come back and dust it off.

Hey, it could happen.

05 June 2007

The Big News

Okay, so I reckon I'll post this now, since it's more or less official.

EA Mythic (formerly Mythic Entertainment) has offered me a Content Developer position on their up-coming Warhammer MMO, Warhammer: Age of Reckoning. This means that my family and I will be relocating 2,690 miles, from San Diego, California to Fairfax, Virginia, within the next month.

To say I am happy about this is something of an understatement. I love being an RPG freelancer, but it doesn't pay all the bills. Working for EA Mythic, I'll be contributing to a product/IP that I believe in. Things will never be the same for me, or my family.

In order to follow this dream of mine, Amy and I will be leaving a lot of friends and loved ones in California. It's probably going to be the most painful part of the transition. We may end up coming back to California someday; heck, we plan on it. There's no telling when that will be, though.

So that's that. Wish us luck. We intend to be in our new place by the end of the month.

28 May 2007

World of Warcrack

Meet Corelle.

Corelle is my alter-ego in World of Warcraft. That would be "WoW" for short. I've been playing the game for a couple of weeks now. I even managed to suck Amy into it. I'd originally wanted to name the character "Coral," but that name had been taken. I went through a couple of alternate spellings before I settled on Corelle. It came to mind as she reached 5th level that Corelle is a brand of dinner plates. Egad.

I'm an RPer first, and an engine of monster death second. Still, running around killing stuff has an appeal that can hardly be explained. It's odd, but playing a female character gets you all sorts of attention. Though Amy expresses that she isn't getting hit on in the game, despite the fact that she's playing a female. Personally, I think it's because she's playing a gnome.

Edit: I've put in a new picture of the girl, mostly because the other one was too dark. I end up playing in the evenings, and since the game clock is dynamic, it's almost always dark.