This is a tough question, since I have trouble defining what an "old school" RPG really is. Even then, if I narrow my library down to those RPGs commonly considered as old school, I'd have a short list of titles. It's hard to pick which one is more old school than the others, because the definition of "old school" is so variable. I can pick one, sure, but I think I'll have to list a few others. Honorable mentions, if you will.I'm not really an old school guy. I understand the appeal, and I've played such games and enjoyed them. I prefer a little mechanical definition to my characters, though, and eight attribute scores written on a piece of lined paper isn't enough. I like systems with skills, I like systems with merits and flaws, I like systems that provide rules for various common circumstances. That's not to say I can't wing things, or make rulings on the fly, since I do that all the time. I just like a little more framework than systems like original D&D provide.
Is Morrow Project the most old school RPG in my library? Oh, I don't know. It's a matter of opinion. I've got the original Twilight: 2000, Star Frontiers, Gamma World, AD&D, 2nd edition AD&D, Reich Star, 1st edition WFRP, Stormbringer, MERP, and a number of Palladium's old titles, to name a few. Which of them is "old schoolier" than the others? I suppose I can leave that up to you, dear reader.
So, yeah. There you go. As always, commentary is welcome.
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